Microsoft thought this would work and lost everything
241K views · Jun 19, 2026 · Gaming
Comments · 2.5K
@LegendaryDrops · 3 months ago (edited) · pinned
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@dotanuki3371 · 3 months ago
1. Buy successes<br>2. Force failures<br>3. "How do we monetize this?"
121
@androtaz2621 · 3 months ago
They hired people who consistently for over a decade said they hate the source material of the IPs they're working on. <br>They hate the audience and they hate the industry and want to burn it to the ground so they could rebuild it in their image.<br>Well go ahead. Build something.
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@mikeschwartz1764 · 3 months ago
The "modern audience" remains as elusive as the elixir of life was in the 16th century.
1.5K
@Hicoyo · 3 months ago
The second ads are forced in games is the second I stop playing those games.
112
@anonynet317 · 3 months ago
I'm pretty sure, the day my game interrupts me for an ad or a commercial is the day I walk forever.
37
@AlwaysTriggered9 · 3 months ago
>Studios make games for the modern audience <br>>No one buys them<br>>Studio gets shutdown
2K
@KravMagaNinja · 3 months ago
"Own nothing be happy" is no conspiracy.
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@wdf70 · 3 months ago (edited)
Just the fact that these studios take 6+ years to make the equivalent of a game from 2004 with nicer textures says everything you need to know about this industry.
324
@Fallen-sign · 3 months ago
The worst business model ever<br>-hemorrhage money <br>-never change your business strategy <br>-blame your customers for your bad decisions
5
@TheMarkDrake · 3 months ago
343 needs to be 86'd
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@TheFalazure · 3 months ago
it all started with EA CEO stating that "Live Service is the future..."
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