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Microsoft thought this would work and lost everything

241K views · Jun 19, 2026 · Gaming

Comments · 2.5K

  • @LegendaryDrops · 3 months ago (edited) · pinned

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    99

  • @dotanuki3371 · 3 months ago

    1. Buy successes<br>2. Force failures<br>3. &quot;How do we monetize this?&quot;

    121

  • @androtaz2621 · 3 months ago

    They hired people who consistently for over a decade said they hate the source material of the IPs they&apos;re working on. <br>They hate the audience and they hate the industry and want to burn it to the ground so they could rebuild it in their image.<br>Well go ahead. Build something.

    543

  • @mikeschwartz1764 · 3 months ago

    The &quot;modern audience&quot; remains as elusive as the elixir of life was in the 16th century.

    1.5K

  • @Hicoyo · 3 months ago

    The second ads are forced in games is the second I stop playing those games.

    112

  • @anonynet317 · 3 months ago

    I&apos;m pretty sure, the day my game interrupts me for an ad or a commercial is the day I walk forever.

    37

  • @AlwaysTriggered9 · 3 months ago

    &gt;Studios make games for the modern audience <br>&gt;No one buys them<br>&gt;Studio gets shutdown

    2K

  • @KravMagaNinja · 3 months ago

    &quot;Own nothing be happy&quot; is no conspiracy.

    162

  • @wdf70 · 3 months ago (edited)

    Just the fact that these studios take 6+ years to make the equivalent of a game from 2004 with nicer textures says everything you need to know about this industry.

    324

  • @Fallen-sign · 3 months ago

    The worst business model ever<br>-hemorrhage money <br>-never change your business strategy <br>-blame your customers for your bad decisions

    5

  • @TheMarkDrake · 3 months ago

    343 needs to be 86&apos;d

    88

  • @TheFalazure · 3 months ago

    it all started with EA CEO stating that &quot;Live Service is the future...&quot;

    302

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