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Borderlands 4 Does NOT Need More Endgame

49K views · Sep 8, 2026 · Gaming

Comments · 432

  • @tylerdiehl2475 · 2 weeks ago (edited)

    I just can’t believe there is no NG+ 😭 I’ve always created my build the first play through then looked forward to my second playthrough to really shred everything with my fully made build. Like wtfffff

    49

  • @thatirishguyben41 · 3 weeks ago

    It's great to see someone addressing this. I think a lot of people felt the lack of things to do and assumed that new content was the ideal fix. The game has some good capstone objectives but it really lacks the meat it needs to retain players. I agree that the UVH grind and no NG+ is particularly damaging to the games long term prospects.

    133

  • @imhereforualways · 2 weeks ago

    i wish we had a ng+ system like bl2, ik not everybody wanna replay the story over again but going from 30-70 just doing bounties is so boring and tedious to do on all characters (ik it’s an option but i like trying out all the characters). ng+ made leveling so easy plus the story was alright

    33

  • @Cashew1405 · 3 weeks ago

    This was a really good video. Coming into it I did NOT think I&apos;d agree with you on this cause I&apos;m very much a always more endgame guy but you mostly won me over. Replayability is the best thing any video game can have and It&apos;s the reason why this franchise is still alive today; If Borderlands 1 never had a playthrough 2 so many people wouldn&apos;t of discovered why they love these games at all. The infamy/level systems are kneecapping the open world exploration and player freedom and new game runs aren&apos;t that fun when you know your going to have to wait for Claptrap or Zadra to talk for a few years before you can play the game again. That being said though; I don&apos;t fully agree on not NEEDing anymore endgame. I feel like earlier games, especially 3, are always spoken about in this romanticisation where they were perfect and plentiful. Like being real, Bl3 had 2 takedowns, 1 of which was terrible, and 1 raid. But as you point out in the video it&apos;s really the replay value that informs your desire to play more endgame. But i think that Bl4 does need more endgame simply because it&apos;s in the position to have more and more endgame just by virtue, makes the game better.<br>Really great video tho, super succinct; please start making more.

    58

  • @LoczekOG · 3 weeks ago

    I think the worst part is the open world. The biome and dungeon layout in Borderlands 2 and Borderlands 3 was perfect. Here, there&apos;s just too much empty space to travel through, and the whole world looks the same.<br>And lack of NG+ ofc

    56

  • @awakenthechosen · 3 weeks ago

    If the game can be replayed with your completed build at max level scaling, it’s infinitely replayable

    63

  • @bigredtarheels9758 · 3 weeks ago (edited)

    i always thought the endgame thing was way overblown. &nbsp;when the beloved bl2 came out it basically had zero endgame. &nbsp;all there was was terramorphous and you could not legit kill him (meaning no mods on glitches) until you played through the story a 2nd time as he was level 50 in normal mode. &nbsp;people still loved the game. &nbsp;each dlc added a raid boss and digistruct peak, but that was later on. bl3&apos;s proving grounds and takedowns were far more fun than anything bl2 did. &nbsp;i don&apos;t think anyone misses fighting master gee.

    11

  • @omegagames282 · 2 weeks ago

    I wanna see super cool cosmetics locked behind super specific and really hard challenges. I&apos;m talking like &quot;beat subjagator and thol with only legendary order gear equipped&quot; and you get a body (not a style) for each vault hunter or beating the takedown without firing a gun (every vh has a busted action skill or ordnance build so it could be possible) and you get a vault hunter body that puts a little baby thresher on your shoulder

    6

  • @jrockz133t · 2 weeks ago

    I just want more endgame mobbing. I think we have enough endgame bossing, but the world feels empty, even on max difficulty, and the slaughter map in the Zane DLC, is a good start. But its the only true endgame mobbing. I&apos;d love multiple actual slaughter arenas or proving grounds. Hell, gimme Arms Race 2. I&apos;d take anything over these small group of enemies scattered across the map

    5

  • @OmniJohnny · 2 weeks ago

    1. Lack of meaningful rewards, blue and purple rarity uniques are gone.<br>2. Cant replay story which has been in every Borderlands since its conception. Technically you can but not in the conventional way.<br>3. Modifiers are gimmicks that frustrate rather than reward good play, more prevalent in the previous title.<br>4. Enemy types and designs. Ties with modifiers too. Boss design ranges from an enlarged mob enemy to well designed story boss to the raid bosses being fine but having that one thing that’s just, why? Not BL2 levels of why but yeah.😑<br>5. Balancing in a PvE is strange. They nerf some good stuff like the bod, but they know they can’t nerf every good item because how else do you kill a raid boss? Or right C4SH. <br>6. This open world was good on paper, in practice? It just isn’t borderlands.<br>7. Randy Pitchford.

    3

  • @adrunkswinub3759 · 3 weeks ago

    Wish Gearbox would listen to videos like these. Great video man!

    42

  • @thatchil · 11 days ago

    The thing thats crazy to me about mission select is that there is no mission specific reward it&apos;s just some loot chest which is boring and most of the time a crappy gun. They added a mission select and didn&apos;t have unique weapons tied to those missions. I feel like that could have gotten people to play certain missions again for a cool gun they like. Of course this wouldn&apos;t fix the feeling of lack of content but it would have been a nice addition.

    1

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