Dune Awakening Is Only Getting Started - Beyond Chapter 3 Details Revealed
16K views · Jan 30, 2026 · Gaming
Comments · 166
@MrBeePestControl · 7 months ago
"you don't mine spice without protection" bro I did that this entire game
7
@beachday4439 · 7 months ago
Put some staking units around your base so people don't build too close to your base to disrupt any entrances.
2
@fhuzy · 8 months ago
From my testing of the PTC/Chapter 3, Chapter 3 is a Proof of Concept. A release of new tech that Funcom will be able to add massive amounts of content to. This is very exciting! This is very much the beginning of Dune Awakening. Funcom way to go, this is awesome work!!!
16
@otr.beardo · 8 months ago
love this, thanks for the breakdown! the full interview would be amazing!
2
@maxilm1041 · 8 months ago
Very interesting interview. Thanks for sharing!
10
@gutspillage · 8 months ago
I'm very interested in the full interview when there is an interview with someone on a topic I care about.
2
@ceroph_1 · 8 months ago
Thanks for this. Nice to hear dev's perspective.
1
@SeoljaUsagi · 7 months ago
If they could make instanced areas for PvP and PvE, that would give the option for players to chose if they want PvP experience in that area or just PvE. Same maps but different rules and gameplay. Keep everyone happy!
@andrewmo49 · 8 months ago
You can now get a ton of spice in the PVE zone of the DD (at least some days).
7
@Eradicati0nn · 8 months ago
Great stuff as always SiN!
3
@mandu9520 · 7 months ago
When it came to the building and gathering of resources, I found those parts pretty fun and well-made and it seemed funcom knew what they were doing in that area. But with pvp I realized funcom had absolutely no idea what they were doing, which is why I quit. The DD was just boring. Not much to do, especially if you were playing solo, except gather resources. A big problem I had is that if you went into the DD you were either 100% mouse or 100% falcon. There was no in-between. It meant that if you were there to gather resources, you were completely defenseless if attacked, and if you were there to attack other players, you had absolutely no other purpose. If someone saw you with storage tanks, they would know there is a 99% chance you have no way to even fight back if attacked. I would have made it so you can have both rockets and storage, and it would have just been a matter of how many rockets or how much resources do you want to carry. Would have at least solved the problem of being essentially completely defenseless in the DD, and the braindead, purely black and white dichotomy of players with teeth and those without. The game has more problems than even that, though, especially in the DD, where it all just falls apart from horrendous game design.
2
@zmaster19852000 · 8 months ago (edited)
liked and commented... more words here!<br>Im 100% returning, been waiting for this update to do so.
2
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