Why Mega Man X2 Is The PERFECT Sequel
320K views · Oct 15, 2021 · Gaming
Comments · 836
@JsReviews · 4 years ago (edited) · pinned
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@renzo_kookin4208 · 4 years ago
one of my all time favorite memories was being a little boy and i was in kindergarten on my birthday, and i really missed my family and didnt want to be at school and suddenly i heard my dad calling to me , he came to pick me up early, and we went home and megaman x2 was on the table, it was brand new at the time. he knew i was crazy about the first one and he saw the second at the store and knew id love it. i freaked out lol. i loved my dad so much, he passed away when i was 6, so i dont have alot of memories of him, but that one always stands out and makes me happy/nostalgic/tearful and everything.....every time i play x2 i always think of him :)
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@dino-muncher1379 · 4 years ago
Btw you get longer explosion cut scenes if you kill the Mavericks with their weakness. Therefore to shorten the boss rush you should use the X buster on the killing blow to shorten their death scene.
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@ruccsacc · 4 years ago
<a href="https://www.youtube.com/watch?v=AkFNdDonlog&t=160">2:40</a> R.I.P Green Biker Dude, 1994-1994, you will be missed
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@nixUniverse01 · 4 years ago
Fun Fact : You can get the Arm Part without the Strike Chain but doing a really precise dash jump. If you want to try it, I suggest doing the jump and just mashing the X button like crazy so you can automatically jump on the wall if you do manage to make it.
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@truealchemouse · 1 year ago
The main reason X2 and X3's music sounds the way it does, is because Capcom was transitioning hard into their sound team using their QSound system. If you ever play games like the first couple of Darkstalkers games, for example, you'll find a similar type of sound. It's extremely noticeable.
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@BobbleYaga · 1 year ago
I'm really late, but a lot of companies actually did the lack of credits thing. Sega, Capcom and Konami all did for a lot of their early console games. There was a genuine fear of competitors poaching their creatives so everyone generally got credited by pseudonyms or complete nonsense names. This largely stopped being a thing after the early SNES era.
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@Rogerregorroger · 4 years ago
Wheel Gator is my favorite stage of all Megaman games, love the concept of jumping around a giant tank machine stomping trough a city. The boss is annoying tough, yeah.
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@entertainer_ev2747 · 4 years ago
Later...<br>Why Mega Man X6 is the PERFECT piece of garbage
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@XBladenoJutsu · 4 years ago (edited)
About the CX4 chip. It's not a chip on the SNES, it's a custom chip made by Capcom integrated into the cartridges. It handles a bunch of unseen tasks, but the most obvious ones are the wireframes like you mentioned, as well as sprite rotation, as you can see with Crystal Snail for example. It was again used in X3 for the same purposes, although I can't recall any blatant sprite rotation in that game, although a different team actually handled that game anyway, so there's that too.<br><br>Also, the Shoryuken doesn't 1 hit kill like the Hadouken does. It does 8 or 16 health per frame or something weird like that, so it's entirely possible to only graze a boss with it and it still be alive.
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@erindunn6689 · 4 years ago
While I’m of the belief that Serges is Dr. Wily, it’s also my headcanon that the other two X-Hunters all have voices of Austin Powers villains - Agile is Goldmember and Violen is Fat Bastard. Change my mind.
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@JinSeiryuu · 4 years ago (edited)
Fun Fact about this game IT IS THE SAME AGE AS ME literally this game came out when I was born I just feel so connected to this game also CONGRATULATIONS ON 100K SUBS J
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