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Paper Mario's Useless Badges

50K views · Aug 8, 2026 · Gaming

Comments · 664

  • @Yoshomay · 1 month ago (edited) · pinned

    still dont get the ispy hate<br><br>Edit: I said it&apos;d be cool for hammer throw to bounce on every enemies and be a hammer multi bounce<br><br>Dumbass alert: quake hammers, that&apos;s just quake hammers<br><br>Still&apos;d be cool

    124

  • @BigYellowWontTellYou · 1 month ago

    <a href="https://www.youtube.com/watch?v=9m29beC_EOo&amp;t=13">0:13</a> I was a little kid with terrible reactions so I relied solely on the hammer to beat the game.

    117

  • @JustSomeoneThatExistsOnEarth · 1 month ago (edited)

    I remember spamming charge smash over and over to deal 50 damage to Tubba’s heart via Hammer Throw, it was unnecessary, but kinda fun using niche and less useful badges.

    177

  • @wioshirakiin · 1 month ago

    Only cool thing about Spin Smash is you can remove a Shy Guy from the Shy Stack when you use it, so they do less damage when they attack<br>Still not useful but it&apos;s a cool interaction

    260

  • @volvagia2131 · 1 month ago

    If you use Spin Smash on Kent C. Koopa&apos;s tail while he&apos;s stuck on his back it causes him to drop coins

    181

  • @metroidnerd9001 · 1 month ago

    What I find funny about all the worst badges in this game is that most of them were badges I used on my first playthrough as a kid before realizing there were far better strategies on my second playthrough. The benefit of some of these badges, I think, is their simplicity. I may not have realized Ice Power nullifies Lava Piranha&apos;s fire, but Hammer Throw got the job done. I may not have done the math to realize how useful D-down Jump or Power Bounce can be, but Mega Smash does a lot of damage all at once, so that&apos;s what I went with.

    87

  • @iamathousandapples · 1 month ago

    There is kind of a risk/reward system going on with hammer vs jump. hammer&apos;s action commands are basically automatic while the jump takes a tiny bit of finesse especially if you&apos;re a 9 year old renting it from a blockbuster. Of course all the jump moves are going to be better

    76

  • @camwoodstock · 1 month ago

    I&apos;ve done a few randomizers of Paper Mario 64 with randomized BP costs and there was one seed where I basically got to dual-wield Defense Plus AND Happy Heart and it just, completely solved health forever. By the end of the seed I was sitting on so many health items I literally had no use for because there were less fights in the game than there were chances to get hurt enough to use one. <br><br>Still haven&apos;t found the fabled seed that gives Runaway Pay any use whatsoever though.

    60

  • @its-rosebush · 1 month ago

    shoutouts to shrink stomp in like. any hard mode mod ever<br>it usually tips the scales enough to get a few more turns than you&apos;d otherwise have, and is usually left as is because it gets forgotten about lol

    70

  • @Jyoukero · 1 month ago

    <a href="https://www.youtube.com/watch?v=9m29beC_EOo&amp;t=111">1:51</a> I have literally never seen that spin smash animation until today

    12

  • @Sevenes7-S · 1 month ago

    &quot;For the Clefts just run away, they&apos;re annoying.&quot;<br>Yeah... or equip D-Down-Pound, one-shot them and get a lot of experience at this part of the game. I always use D-Down-Pound specifically in this area for that reason which makes it useful in my eyes.

    80

  • @varietychan · 1 month ago

    These hammer badges were probably added cause they look cool. I like the wind up animation of spin-smash and hammer throw

    53

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