Paper Mario's Useless Badges
50K views · Aug 8, 2026 · Gaming
Comments · 664
@Yoshomay · 1 month ago (edited) · pinned
still dont get the ispy hate<br><br>Edit: I said it'd be cool for hammer throw to bounce on every enemies and be a hammer multi bounce<br><br>Dumbass alert: quake hammers, that's just quake hammers<br><br>Still'd be cool
124
@BigYellowWontTellYou · 1 month ago
<a href="https://www.youtube.com/watch?v=9m29beC_EOo&t=13">0:13</a> I was a little kid with terrible reactions so I relied solely on the hammer to beat the game.
117
@JustSomeoneThatExistsOnEarth · 1 month ago (edited)
I remember spamming charge smash over and over to deal 50 damage to Tubba’s heart via Hammer Throw, it was unnecessary, but kinda fun using niche and less useful badges.
177
@wioshirakiin · 1 month ago
Only cool thing about Spin Smash is you can remove a Shy Guy from the Shy Stack when you use it, so they do less damage when they attack<br>Still not useful but it's a cool interaction
260
@volvagia2131 · 1 month ago
If you use Spin Smash on Kent C. Koopa's tail while he's stuck on his back it causes him to drop coins
181
@metroidnerd9001 · 1 month ago
What I find funny about all the worst badges in this game is that most of them were badges I used on my first playthrough as a kid before realizing there were far better strategies on my second playthrough. The benefit of some of these badges, I think, is their simplicity. I may not have realized Ice Power nullifies Lava Piranha's fire, but Hammer Throw got the job done. I may not have done the math to realize how useful D-down Jump or Power Bounce can be, but Mega Smash does a lot of damage all at once, so that's what I went with.
87
@iamathousandapples · 1 month ago
There is kind of a risk/reward system going on with hammer vs jump. hammer's action commands are basically automatic while the jump takes a tiny bit of finesse especially if you're a 9 year old renting it from a blockbuster. Of course all the jump moves are going to be better
76
@camwoodstock · 1 month ago
I've done a few randomizers of Paper Mario 64 with randomized BP costs and there was one seed where I basically got to dual-wield Defense Plus AND Happy Heart and it just, completely solved health forever. By the end of the seed I was sitting on so many health items I literally had no use for because there were less fights in the game than there were chances to get hurt enough to use one. <br><br>Still haven't found the fabled seed that gives Runaway Pay any use whatsoever though.
60
@its-rosebush · 1 month ago
shoutouts to shrink stomp in like. any hard mode mod ever<br>it usually tips the scales enough to get a few more turns than you'd otherwise have, and is usually left as is because it gets forgotten about lol
70
@Jyoukero · 1 month ago
<a href="https://www.youtube.com/watch?v=9m29beC_EOo&t=111">1:51</a> I have literally never seen that spin smash animation until today
12
@Sevenes7-S · 1 month ago
"For the Clefts just run away, they're annoying."<br>Yeah... or equip D-Down-Pound, one-shot them and get a lot of experience at this part of the game. I always use D-Down-Pound specifically in this area for that reason which makes it useful in my eyes.
80
@varietychan · 1 month ago
These hammer badges were probably added cause they look cool. I like the wind up animation of spin-smash and hammer throw
53
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