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Geometry Dash, if it was made in 1985

432K views · Oct 14, 2024 · Gaming

Comments · 609

  • @TesserasBlasterHouse · 1 year ago

    “Grandma, how on earth did you beat Bloodbath? I’ve never even seen you play!”

    1K

  • @kandowontuReal · 1 year ago (edited)

    Thank you for the video!!!! <br>We will be working on fixing a lot of the bugs you found!

    1.4K

  • @appleofdoom · 1 year ago

    <a href="https://www.youtube.com/watch?v=7mNeMY2_nt4&amp;t=471">7:51</a> Don&apos;t worry Tride, mini mario is permenantly etched into my brain

    312

  • @grimacecardiac · 1 year ago

    My dad used to say 7 years ago that this game looked like it was made for the nes

    546

  • @viks2ndaccount478 · 1 year ago

    the music for decode is indeed goofy, i made it on pretty short notice without anyone else on the music team really wanting anything to do with it. Its one of the few cases where we didn&apos;t do a second pass on the music so it&apos;s a bit more personal to me in all of its little flaws :P

    224

  • @alyme_r · 1 year ago

    WHY IS THE LEVEL COMPLETE SCREEN A SCROLL <br>now i shall bestow upon thee, wisdom! thou hast concluded a stage in geometrical gallop.

    252

  • @TheRealJosso · 1 year ago

    <a href="https://www.youtube.com/watch?v=7mNeMY2_nt4&amp;t=933">15:33</a> “i really hope there’s not foreshadowing text on the screen right now” 😂

    120

  • @PyramixActivity · 1 year ago

    <a href="https://www.youtube.com/watch?v=7mNeMY2_nt4&amp;t=505">8:25</a> PERFECT SYNC

    3

  • @XtremePlayz01 · 1 year ago

    <a href="https://www.youtube.com/watch?v=7mNeMY2_nt4&amp;t=318">5:18</a>, actually, you can still hear bits and pieces of this melody ever so slightly in the practice version during the last 30 or so seconds before it loops, it&apos;s not super obvious at first, but it&apos;s still there, which I think is neat

    23

  • @rubyemerald2000 · 8 months ago

    <a href="https://www.youtube.com/watch?v=7mNeMY2_nt4&amp;t=177">2:57</a> Vortrox, eat your heart out. This is the TRUE Stereo Extremeness!

    2

  • @LTEG · 1 year ago

    The song for electroman adventures really fits the theme of the video ngl. <a href="https://www.youtube.com/watch?v=7mNeMY2_nt4&amp;t=450">7:30</a>

    7

  • @epsilonthedragon1249 · 1 year ago

    You were fairly spot-on explaining some NES limitations, actually.<br><br>About color limits: you are correct about the four-color thing. The NES holds eight palettes of four colors each; four palettes for the background layer, and four palettes for the sprite layer. Each palette can really only use three of those colors effectively, with the fourth always being reserved for transparency that lets the background color show through. In Mario, the background color is the color of the sky. In Famidash, it&apos;s the color of the background (also noticeable in the area around spikes, where the background pattern fails to draw). The decorative pit spikes match the player colors because both objects reference the same palette<br><br>About the flickering ship trail: the NES is only capable of drawing a maximum of eight 8x8 sprite tiles on a single scanline. This is what causes the flicker; NES games cleverly flicker sprites in and out to create the illusion of more than eight sprite tiles on a single horizontal line (The effect would have been significantly more convincing on an actual CRT). The ship trail flickers on xStep specifically because the decorative pulsing stars are also sprites, instead of background assets. In fact, all decorations that use the player palette are sprites

    59

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