Mechanical Critique of Armored Core VI
14K views · Sep 21, 2023 · Gaming
Comments · 311
@TheGemsbok · 3 years ago (edited) · pinned
Quick Note: A commenter has brought to my attention that being unable to skip notifications and messages after a mission's end is a bug in the game. It happens if you disable the subtitles (at least on keyboard; haven't tested other controls). If you have subtitles turned on, it is possible to hammer a button to advance through the text. I stand by all commentary in the video on the pacing, presentation, and abundance of the game's messages---but the specific remark about the post-mission ones being unskippable only holds true for those with subtitles turned off.
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@RoseQuaithe · 3 years ago
I love this game to death and this is the best negative review of it I have seen.
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@gusonian8637 · 3 years ago
These mechanical critiques are incredibly well-done and super interesting. Please do more! Everything you make is well worth my time.
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@IAmEnormous · 3 years ago (edited)
I didn't even try a heavy build, or hear anything about their reputations, but even by the Sea Spider I was thinking, "I bet this game is STUPID easy if I just build the biggest brick possible." Thankfully, I'm addicted to speed, so the game was pretty fun with my light build.<br><br>In AC3, I actually had a similar experience, where I built the heaviest, killiest mech I could just to see if it would make the game super easy like I thought. And it did! But then I fought fast ACs, and they ran circles around me, literally turned me into one of those anime goons who goes, "W-what?! He's fast!" before getting exploded. Just wish AC6 had more of that dynamic; more tradeoffs, more advanced movement mechanics. Make things just a pinch clunkier to give depth to the game.<br><br>EDIT: <a href="https://www.youtube.com/watch?v=7kQEBCfPiV4&t=423">7:03</a> The devs are the funniest people alive for this. They really took Dark Souls' death loop boss design and put repeating dialogue over it. "This spot marks our grave. But you may rest here too, if you like," already made everybody insane in DaS3, they multiplied that by a hundred.
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@KnightCrown · 3 years ago
The UI section was a homerun
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@quassigio7395 · 3 years ago
I’d love to hear your thoughts on lies of p
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@szalyn8849 · 3 years ago
Lesgo baby, another video from Gemsbok, gotta get the food ready for this one >:D
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@Conradh13 · 3 years ago
i really like your videos, and your choice of avatar, the oryx is a highly under rated animal
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@flora4402 · 3 years ago
As much as I enjoyed ACVI, I can't bring myself to disagree with the points you raised. Thank you
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@dasanoneia4730 · 3 years ago
These are valid critism hopefully From can acknowledge and improve as a veteran since title 1 i love Ac6 but can definitely be improved
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@BigBait12 · 3 years ago
Yeah, I agree with almost everything you said. I love the game at it's core, but I also feel there's a lot of untapped potential due to balancing issues and the general inconsistent quality of the content in the game. When I'm fighting the bosses in AC6 or doing some of the missions where the challenge is properly ramped up I feel like I see what the game could've been, but a lot of the time the AI is very dumb and disposable which leads to some of the missions feeling like busywork.<br><br>On NG+ and NG++ it was a bad feeling to play repeated content with all of the OS chips and absolutely roll through things without any challenge, even stuff I was looking forward to repeating like Balteus and Cel were trivialized. It would've been really nice to see even simple changes like health and damage increases for NG+ and ++ playthroughs.
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@thehotwindblowing · 3 years ago
Hopefully they were just playing it "safe" for the first game in a series revival, and AC7 can be more in tune with the design philosophies that are missing from 6. I will say that as a mecha game, one moment where I knew they had captured my heart was the photo mode. <br><br>I think almost half the appeal of a mech game for me is just customizing and building a rad looking ass mech. When I saw that there was an inbuilt photo mode in the pause menu with like 9 different sliders for the most perfect possible angle and lighting for my beautiful clunker. I knew that whoever was making this game loved mecha. I don't know if the slow-mo on elite/boss kills felt excessive or out of place to other people but to me it felt like it was meant to be a cue "yeah go ahead pause the game and take that sick screenshot of your Gundam pile bunkering Balteus".
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