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Mechanical Critique of Armored Core VI

14K views · Sep 21, 2023 · Gaming

Comments · 311

  • @TheGemsbok · 3 years ago (edited) · pinned

    Quick Note: A commenter has brought to my attention that being unable to skip notifications and messages after a mission's end is a bug in the game. It happens if you disable the subtitles (at least on keyboard; haven't tested other controls). If you have subtitles turned on, it is possible to hammer a button to advance through the text. I stand by all commentary in the video on the pacing, presentation, and abundance of the game's messages---but the specific remark about the post-mission ones being unskippable only holds true for those with subtitles turned off.

    48

  • @RoseQuaithe · 3 years ago

    I love this game to death and this is the best negative review of it I have seen.

    100

  • @gusonian8637 · 3 years ago

    These mechanical critiques are incredibly well-done and super interesting. Please do more! Everything you make is well worth my time.

    45

  • @IAmEnormous · 3 years ago (edited)

    I didn&apos;t even try a heavy build, or hear anything about their reputations, but even by the Sea Spider I was thinking, &quot;I bet this game is STUPID easy if I just build the biggest brick possible.&quot; Thankfully, I&apos;m addicted to speed, so the game was pretty fun with my light build.<br><br>In AC3, I actually had a similar experience, where I built the heaviest, killiest mech I could just to see if it would make the game super easy like I thought. And it did! But then I fought fast ACs, and they ran circles around me, literally turned me into one of those anime goons who goes, &quot;W-what?! He&apos;s fast!&quot; before getting exploded. Just wish AC6 had more of that dynamic; more tradeoffs, more advanced movement mechanics. Make things just a pinch clunkier to give depth to the game.<br><br>EDIT: <a href="https://www.youtube.com/watch?v=7kQEBCfPiV4&amp;t=423">7:03</a> The devs are the funniest people alive for this. They really took Dark Souls&apos; death loop boss design and put repeating dialogue over it. &quot;This spot marks our grave. But you may rest here too, if you like,&quot; already made everybody insane in DaS3, they multiplied that by a hundred.

    70

  • @KnightCrown · 3 years ago

    The UI section was a homerun

    27

  • @quassigio7395 · 3 years ago

    I’d love to hear your thoughts on lies of p

    24

  • @szalyn8849 · 3 years ago

    Lesgo baby, another video from Gemsbok, gotta get the food ready for this one &gt;:D

    15

  • @Conradh13 · 3 years ago

    i really like your videos, and your choice of avatar, the oryx is a highly under rated animal

    19

  • @flora4402 · 3 years ago

    As much as I enjoyed ACVI, I can&apos;t bring myself to disagree with the points you raised. Thank you

    48

  • @dasanoneia4730 · 3 years ago

    These are valid critism hopefully From can acknowledge and improve as a veteran since title 1 i love Ac6 but can definitely be improved

    23

  • @BigBait12 · 3 years ago

    Yeah, I agree with almost everything you said. I love the game at it&apos;s core, but I also feel there&apos;s a lot of untapped potential due to balancing issues and the general inconsistent quality of the content in the game. When I&apos;m fighting the bosses in AC6 or doing some of the missions where the challenge is properly ramped up I feel like I see what the game could&apos;ve been, but a lot of the time the AI is very dumb and disposable which leads to some of the missions feeling like busywork.<br><br>On NG+ and NG++ it was a bad feeling to play repeated content with all of the OS chips and absolutely roll through things without any challenge, even stuff I was looking forward to repeating like Balteus and Cel were trivialized. It would&apos;ve been really nice to see even simple changes like health and damage increases for NG+ and ++ playthroughs.

    30

  • @thehotwindblowing · 3 years ago

    Hopefully they were just playing it &quot;safe&quot; for the first game in a series revival, and AC7 can be more in tune with the design philosophies that are missing from 6. I will say that as a mecha game, one moment where I knew they had captured my heart was the photo mode. <br><br>I think almost half the appeal of a mech game for me is just customizing and building a rad looking ass mech. When I saw that there was an inbuilt photo mode in the pause menu with like 9 different sliders for the most perfect possible angle and lighting for my beautiful clunker. I knew that whoever was making this game loved mecha. I don&apos;t know if the slow-mo on elite/boss kills felt excessive or out of place to other people but to me it felt like it was meant to be a cue &quot;yeah go ahead pause the game and take that sick screenshot of your Gundam pile bunkering Balteus&quot;.

    54

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