Way of the Warrior - The Worst Fighting Game
393K views · Jul 31, 2022 · Gaming
Comments · 886
@quinnandvalor9657 · 4 years ago
I didn't know these guys would go on to become Naughty Dog so that "Their next game, Crash Bandicoot" hit me like a punch right to the head
207
@zeer0hhm · 4 years ago
The one Naughty Dog game no publisher has the balls to re-release
1.1K
@misterabbadon977 · 4 years ago
I'm gonna be honest buying your costumes from a Chinatown costume shop is a grind ya gotta respect.
801
@Eva01-jy2qu7pu9r · 4 years ago
Having a skull with a bloody Ying Yang sign talking in a dark satanic voice is the most 90's thing ever lol
599
@Arrowdodger · 4 years ago
You know, it's a bad game, but I'm oddly heart-warmed by how it ended up changing these guys' lives.
483
@MrTheophenes · 4 years ago
I'm not gonna pretend this game was good, but there's still a certain impressiveness that two guys did basically glued this thing together with a shoestring budget, no priori experience in even a related style of game, and absolutely none of the things that Ed Boon et al used to make it work (trained professionals for the acting, real money spent on sound design, and the like). It's very "In a cave with a box of scraps" energy, and that's commendable.
250
@The1of1000 · 4 years ago
I honestly find it super impressive they were able to create something serviceable enough at the time to incite a publisher bidding war, especially considering all their limitations and budgetary constraints.
649
@sharpsraymeai177 · 4 years ago
Fun fact: At a very early point in Crash Bandicoot’s development, the game was originally going to have a bonus level called, (“Way of the Wombat”,) back when the game was called Willy the Wombat.
109
@sirreginaldfishingtonxvii6149 · 4 years ago
I never thought I'd be hyped to see terrible games, but man, this series really managed to get me excited for <i>Way of the Warrior.</i><br><br>A grand achievement, all things considered.
417
@Jabroniville · 2 years ago
The funniest thing about this one is the story of the making of the game- the most "do it yourself" thing ever, getting their friends to play the characters. "Major Gaines" had such hardcore Small Man Syndrome that he wanted his character to be way taller than all the other fighters (hence his "Growing" move) and wouldn't shave his soul patch because it took so long to grow in, so it shows up on his character portrait.
15
@Bynne2 · 4 years ago
>characters are friends and family in Chinatown halloween costumes<br>>soundtrack is just a Rob Zombie CD<br>>features an edgy talking 3D Skull that says "yeah"<br><br>This game is a gift
103
@tonybarnes2920 · 4 years ago
Okay Matt, I haven't watched yet, but I'm gonna bet I've got a bit a trivia about this game most don't know. Back in 93-ish I was at CES in Vegas and saw this game on the show floor. We were trying to make a 1v1 fighter internally at EA and I suggested that we contact the developer about taking their engine, implementing our art (for the cancelled "Savage Heroes"... but that's another story) and then tune it, since it played like ass. I reached out to the then-unknown developer, Naughty Dog and they heard, "EA" and almost hung up on me. My boss, Scott "Chakan" Berfield found out that they had formerly worked for EA and EA had a first-rights clause on their games. So.... Naughty Dog was forced to send us (me) a build. I wrote up the proposal on how we'd take the game and make it into our own Primal Rage-esq fighter, but EA didn't want to pony up for a 6 month dev cycle and wanted me to focus on other things (like the cancelled, then not-ish Future Strike/Cop, but that's another story...) So, Naughty Dog off the hook, no 1v1 fighter from EA except That-Which-Will-Not-Be-Named-Fu, Future Strike in limbo, etc... etc...
182
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