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Are BUDGET VR Gloves Finally Good? | HIGVR Glove Re-Review

8.6K views · Jul 18, 2026 · Gaming

Comments · 53

  • @SenkoLoaf · 2 months ago

    I&apos;m honestly really looking forward to how the Contact Gloves 3 turn out<br><br>They were just announced and no one really has them for review yet, but as someone who has tried a lot of different gloves, they look INSANELY promising

    29

  • @SodaBlack · 2 months ago

    I love your like.. irritated/annoyed tone in these videos when there’s problems, which there always is<br><br>I like to think you live like a sitcom, where just constant inconveniences happen or things just never work properly and you’re just always irritated lol

    27

  • @joe_acee · 2 months ago

    <a href="https://www.youtube.com/watch?v=56L57UlhTGo&amp;t=484">8:04</a> i love how he looks as his middle finger has the mind of it&apos;s own

    9

  • @aonodensetsu · 2 months ago

    idk man, your voice fits a vr dragon but not a human, i can&apos;t imagine what&apos;s behind that blur<br><br>lizard people have competition?

    5

  • @Fawful81080 · 2 months ago

    Man, you&apos;re giving me so much nostalgia with that M&amp;L BIS ost :&apos;3

  • @Nicalay2 · 2 months ago

    Didn&apos;t know Quest finger tracking addons were a thing. I may look into the Contact Sheet.

    1

  • @PennPal573 · 2 months ago

    oh hey I know that person at <a href="https://www.youtube.com/watch?v=56L57UlhTGo&amp;t=304">5:04</a>

    3

  • @ShadyDreamerVT · 2 months ago

    I got a pair of these gloves last August. I did like them overall, especially being much more comfortable than wearing the controllers, but some of the sensors started not working properly within 2 months. Probably something not being durable enough, because they are all for the fingers that would be resting on my legs when I&apos;m holding a controller in my hand, sitting, and letting my hands rest on my legs. (I&apos;d stream playing non-VR games while in FBT gear with the gloves) I haven&apos;t put the time into trying to figure out what&apos;s wrong and trying to fix it yet. My best guess is it&apos;s probably either some bad wire connections or damaged wires. I&apos;ve manually adjusted the calibration curve for those fingers to just make them permanently closed for now.<br><br>I haven&apos;t tried the updated software yet, but my workaround for the VRChat issue was to disable as many of the gesture functions in VRChat as I could, then disable any controller bindings in SteamVR that VRChat wanted to just handle on its own with finger gestures, so they wouldn&apos;t both be trying to do things. It was actually not too bad that way, though there were still some non-disableable gestures I&apos;d activate somehow (even though they were difficult to activate when trying to). I&apos;ll have to try out the update. Maybe this means finally being able to adjust gesture sensitivity through SteamVR, since it&apos;s no longer using VRChat&apos;s unconfigurable gestures? (especially the awful grab oversensitivity) No idea if they fixed the joystick calibration, but on the old version I still have the sticks worked pretty decently if you only calibrated the cardinal directions rather than going all the way around with the stick.<br><br>Speaking of the sticks, at least a couple times I&apos;ve accidentally had the sticks&apos; ends catch on something because I wasn&apos;t paying attention, and I had the little ends get pulled off, which were difficult to find with the color of carpet I&apos;ve got, but I did find them and put them back on.

  • @xonxt · 1 month ago

    I own a pair of EOZ gloves (the ones with full closed fingers). And they have pretty much most of the same problems you&apos;ve described here. The controller module is tiny and hard to operate. Pointing and clicking (e.g. for typing) is a hassle, and it shifts around when you &quot;press&quot; the trigger. Finger splay only reliably works between the index and middle fingers. There is no full finger control on VRChat - only curling, like on the Valve Index.

  • @cyphre · 2 months ago

    I will say, it is funny that the recent UDCAP glove update is they created a new control module that is pretty similar to the HIGVR control module (A/B buttons are closer than the analog stick is the only difference). <br>EOZ gloves will be interesting at least. The Tundra tracker requirement is kind of irrelevant unless you already have a stockpile of spare trackers anyway. You could say it effects the base price, but all gloves require trackers. <br><br>Personally, I&apos;m hoping the new Diver-X (or their new name) V3 gloves work well. Their previous were &apos;okay&apos; but the control module is still top tier.

    3

  • @xlrbossshorts · 2 months ago

    I think imma just save up for the UdaCap gloves, I hate headaches.

    13

  • @marton3256 · 2 months ago

    Wanna hear your opinion on the steam vr set coming up! :D

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