What They Didn’t Tell You About Super Mario Bros
60K views · Aug 5, 2026 · Gaming
Comments · 390
@DracaneaOfficial · 1 month ago · pinned
Truly honored to get a shout-out from one of the most solid YouTubers we know! Thank you and congrats on 50K Pojr! Here's to 100K!
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@juiceala · 1 month ago (edited)
The Lakito "glitch" argument reminds me of the double spike "bug" argument in Sonic 1 and how some people would get all angry if you refer to it as a bug instead of a behavior... except here I honestly believe this is intentional, I'm sure Lakito's behavior started as a bug but the fact Nintendo still to this day program him like this imo is proof they just prefer it this way and I really hate hacks and fan remakes that force the more aggressive behavior like it's an objective improvement.
46
@patrickradcliffe3837 · 1 month ago
My guess on the "P" flower would be a punch flower explaining the propeller punch sprite artwork.
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@JustWasted3HoursHere · 1 month ago
Sometimes developers just run out of time and can't make any more adjustments to their code and they have to release it as-is, as long as it's not too buggy. They HATE having to push back a release date because a lot of things have to be adjusted, including manufacturing runs, shipping partner windows and such. This is why, also, remnants of unused code are often found in the ROM code.
5
@megamanfan3 · 1 month ago
<a href="https://www.youtube.com/watch?v=4pXYNEbTLAA&t=359">5:59</a> looks like that scrapped Propeller power-up would later be used in New Super Mario Bros. Wii.
2
@nick-cepticon782 · 1 month ago
<a href="https://www.youtube.com/watch?v=4pXYNEbTLAA&t=417">6:57</a> seems like the name and visual design of this power-up loosely inspired 64 DS’ Power Flowers! The Power Flowers are basically a mix between this beta power-up and the Yoshi’s Island flowers.
3
@jonathanlamb7341 · 1 month ago
cheep cheeps originally being something else tracks with what Miyamoto said about that enemy design being a suggestion from a coworker rather than something he came up with himself.
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@jtrevor99 · 1 month ago
<a href="https://www.youtube.com/watch?v=4pXYNEbTLAA&t=703">11:43</a> If you look closely, you'll notice Nintendo also forgot to remove the rope sprite from the end block on one of the bridges.
2
@Totally_usod-c7 · 1 month ago
Something I see no one mention is that on the hand drawn big mario sprite sheet his stoping sprites would have had sparks coming from behind/the direction his head is facing him not many people mention that :)
4
@just247 · 1 month ago
<a href="https://www.youtube.com/watch?v=4pXYNEbTLAA&t=106">1:46</a> Luigi actually debuted in Mario Bros. for the Game & Watch, which was released around three months before the arcade of the same name. The arcade game was in development first though.<br><br>Also, congrats on 50K subs! 🎉 Can’t wait for that Q&A video.
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@BlueMSX-l4r · 1 month ago
smb has always been one of my favorites. i like seeing how it changed over time and what got scrapped. The games controls were even different at first. you'd have used up on the d-pad to jump instead of the a button! overall, great video pojr!
4
@OldLow1361 · 1 month ago
The development of Mario World would be an interesting video topic
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