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What They Didn’t Tell You About Super Mario Bros

60K views · Aug 5, 2026 · Gaming

Comments · 390

  • @DracaneaOfficial · 1 month ago · pinned

    Truly honored to get a shout-out from one of the most solid YouTubers we know! Thank you and congrats on 50K Pojr! Here's to 100K!

    29

  • @juiceala · 1 month ago (edited)

    The Lakito "glitch" argument reminds me of the double spike "bug" argument in Sonic 1 and how some people would get all angry if you refer to it as a bug instead of a behavior... except here I honestly believe this is intentional, I'm sure Lakito's behavior started as a bug but the fact Nintendo still to this day program him like this imo is proof they just prefer it this way and I really hate hacks and fan remakes that force the more aggressive behavior like it's an objective improvement.

    46

  • @patrickradcliffe3837 · 1 month ago

    My guess on the "P" flower would be a punch flower explaining the propeller punch sprite artwork.

    28

  • @JustWasted3HoursHere · 1 month ago

    Sometimes developers just run out of time and can't make any more adjustments to their code and they have to release it as-is, as long as it's not too buggy. They HATE having to push back a release date because a lot of things have to be adjusted, including manufacturing runs, shipping partner windows and such. This is why, also, remnants of unused code are often found in the ROM code.

    5

  • @megamanfan3 · 1 month ago

    <a href="https://www.youtube.com/watch?v=4pXYNEbTLAA&amp;t=359">5:59</a> looks like that scrapped Propeller power-up would later be used in New Super Mario Bros. Wii.

    2

  • @nick-cepticon782 · 1 month ago

    <a href="https://www.youtube.com/watch?v=4pXYNEbTLAA&amp;t=417">6:57</a> seems like the name and visual design of this power-up loosely inspired 64 DS’ Power Flowers! The Power Flowers are basically a mix between this beta power-up and the Yoshi’s Island flowers.

    3

  • @jonathanlamb7341 · 1 month ago

    cheep cheeps originally being something else tracks with what Miyamoto said about that enemy design being a suggestion from a coworker rather than something he came up with himself.

    6

  • @jtrevor99 · 1 month ago

    <a href="https://www.youtube.com/watch?v=4pXYNEbTLAA&amp;t=703">11:43</a> If you look closely, you&apos;ll notice Nintendo also forgot to remove the rope sprite from the end block on one of the bridges.

    2

  • @Totally_usod-c7 · 1 month ago

    Something I see no one mention is that on the hand drawn big mario sprite sheet his stoping sprites would have had sparks coming from behind/the direction his head is facing him not many people mention that :)

    4

  • @just247 · 1 month ago

    <a href="https://www.youtube.com/watch?v=4pXYNEbTLAA&amp;t=106">1:46</a> Luigi actually debuted in Mario Bros. for the Game &amp; Watch, which was released around three months before the arcade of the same name. The arcade game was in development first though.<br><br>Also, congrats on 50K subs! 🎉 Can’t wait for that Q&amp;A video.

    5

  • @BlueMSX-l4r · 1 month ago

    smb has always been one of my favorites. i like seeing how it changed over time and what got scrapped. The games controls were even different at first. you&apos;d have used up on the d-pad to jump instead of the a button! overall, great video pojr!

    4

  • @OldLow1361 · 1 month ago

    The development of Mario World would be an interesting video topic

    23

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