Ads skipped

Halo Infinite's Level Designer tells all... | Warthog Radio Episode 8

4.6K views · Jun 25, 2025 · People & Blogs

Comments · 51

  • @KrisKlicks · 1 year ago

    I LOVE this halo 2 layout for this.

    23

  • @XVII_RONIN · 1 year ago

    LETS GO THEY BACK BABY!!!!

    12

  • @toconnell88 · 1 year ago

    Great conversation! The insights into Infinite&apos;s development were very interesting.<br><br>It&apos;s shocking that the decision to give the player unlimited grapple shot use came so late in development. That&apos;s something you build the game around from the beginning! This development was such a mess. It&apos;s a shame.

    30

  • @SATOhara3173 · 20 hours ago

    Dunno if Kaleb comes back and reads the comments on this video anymore but if so, I just wanna say I appreciate all the work you put into Infinite. It&apos;s one of my favourite games ever, all the little details in the world are breathtaking.

  • @woodsgump · 1 year ago (edited)

    It’s nice to hear some inside behind the scenes on Halo Infinite’s level design.<br><br>Edit: Yoooo if you guys need a 4th person to play with the campaign, hit me up!

    16

  • @As7raios · 1 year ago

    The workflow process he describes of working on something, coming back to it later, noticing someone else changed something, deciding if it was good or not, then working from there sounds like a huge headache. Also having so many people that you couldn&apos;t possibly remember who all was working on it is wild. It&apos;s no wonder it was so difficult on these devs. Feels like game development has gotten bloated to an extreme that it&apos;s insanely difficult for a project to have any control or solid vision.

    24

  • @tiernanmccarthy · 1 year ago

    Really glad this popped up at random, really nice to hear some of this. So often that the big names at Bungie and other studios are worshiped, when behind the publicity there&apos;s 10s of thousands of people like Kaleb who contribute and have a huge story behind a game.

    15

  • @Frosted_Moontips · 1 year ago

    Never in a million years did I expect to hear a reference to Walt Disney and his park design philosophy on a Halo podcast, but funnily enough I actually learned about the whole &quot;weenies&quot; idea from some other channel (prb Defunctland or something).

    12

  • @DigiAce2349 · 1 year ago

    Tree idea sounds good, will send it to my fellow forgers!

    5

  • @MaxwellCorrie · 1 month ago

    The thing about the raygun is it was in the campaign first

    1

  • @haydenpowell4458 · 1 year ago

    Favorite time of the week

    3

  • @LiterallyIzutsumi · 1 year ago

    imagine what mint blitz could do in an ikea store

    1

Up next

LIVE

Halo Infinite's original Live service plan | Warthog Radio Episode 3

WarthogRadio · 2.8K views

LIVE

The HCS is over, Halo CE remake is incoming and forge's current conundrum | Warthog Radio Episode 10

WarthogRadio · 3.2K views

LIVE

How Starfield Lost 97% of Its Players

nelvox · 310K views

LIVE

Trump Slammed for Taxpayer-Funded Campaign Ads, Ken Paxton Disses Trump as GOP Panics: A Closer Look

Late Night with Seth Meyers · 520K views

LIVE

The Halo Studios/343i Eulogy

Hard Way · 10K views

LIVE

MIT Explains the 12 Possible Endings for AI

Species | Documenting AGI · 14M views

LIVE

Ukraine's First FP-7 Ballistic Missile Used Against Russia

Jake Broe · 129K views

LIVE

Steam's #1 Enemy | Steammaxxing Part 2

Command B · 13K views

LIVE

The Closest Thing We Have to Alien Technology

Veritasium · 59M views

LIVE

Pete Hegseth Purges Weirdos and Wimps & Trump Drops a New Hispanic Stereotype | The Daily Show

The Daily Show · 438K views

LIVE

PREY - Retrospective | A Game Without Limits

Gavin Hoerner · 5.4K views

LIVE

Halo Infinite's next story is a book and the boys are divided about it | Warthog Radio Episode 7

WarthogRadio · 2.3K views

LIVE

MCC Developer explains the 2014 launch disaster | Warthog Radio Episode 25

WarthogRadio · 7.9K views

LIVE

Update from Ukraine | Huge! Great news! Ballistic Missile FP-7 Used for the First Time

Denys Davydov · 148K views

LIVE

The Insane Real Engineering of the Nazi Enigma Machine

Veritasium · 14M views

LIVE

Halo Combat Evolved ANNIVERSARY’s Developer Tells All | Warthog Radio Episode 24

WarthogRadio · 6.6K views

LIVE

Hollywood still hasn't learned..

Asmongold TV · 644K views

LIVE

Sarah Paine — Why wars are so difficult to end

Dwarkesh Patel · 928K views

LIVE

This speech by Kerkeling leaves the AfD gasping for air

HeyWolfi · 66K views

LIVE

Level Design Studies: Halo "The Silent Cartographer"

Andrew Yoder · 986 views

YouTube, with the door locked.

Aegis plays a clean stream instead of YouTube's player, so pre-roll ads, trackers, and fingerprinting never ride along. Drop Shields any time if you want the official player back.