Halo Infinite's Level Designer tells all... | Warthog Radio Episode 8
4.6K views · Jun 25, 2025 · People & Blogs
Comments · 51
@KrisKlicks · 1 year ago
I LOVE this halo 2 layout for this.
23
@XVII_RONIN · 1 year ago
LETS GO THEY BACK BABY!!!!
12
@toconnell88 · 1 year ago
Great conversation! The insights into Infinite's development were very interesting.<br><br>It's shocking that the decision to give the player unlimited grapple shot use came so late in development. That's something you build the game around from the beginning! This development was such a mess. It's a shame.
30
@SATOhara3173 · 20 hours ago
Dunno if Kaleb comes back and reads the comments on this video anymore but if so, I just wanna say I appreciate all the work you put into Infinite. It's one of my favourite games ever, all the little details in the world are breathtaking.
@woodsgump · 1 year ago (edited)
It’s nice to hear some inside behind the scenes on Halo Infinite’s level design.<br><br>Edit: Yoooo if you guys need a 4th person to play with the campaign, hit me up!
16
@As7raios · 1 year ago
The workflow process he describes of working on something, coming back to it later, noticing someone else changed something, deciding if it was good or not, then working from there sounds like a huge headache. Also having so many people that you couldn't possibly remember who all was working on it is wild. It's no wonder it was so difficult on these devs. Feels like game development has gotten bloated to an extreme that it's insanely difficult for a project to have any control or solid vision.
24
@tiernanmccarthy · 1 year ago
Really glad this popped up at random, really nice to hear some of this. So often that the big names at Bungie and other studios are worshiped, when behind the publicity there's 10s of thousands of people like Kaleb who contribute and have a huge story behind a game.
15
@Frosted_Moontips · 1 year ago
Never in a million years did I expect to hear a reference to Walt Disney and his park design philosophy on a Halo podcast, but funnily enough I actually learned about the whole "weenies" idea from some other channel (prb Defunctland or something).
12
@DigiAce2349 · 1 year ago
Tree idea sounds good, will send it to my fellow forgers!
5
@MaxwellCorrie · 1 month ago
The thing about the raygun is it was in the campaign first
1
@haydenpowell4458 · 1 year ago
Favorite time of the week
3
@LiterallyIzutsumi · 1 year ago
imagine what mint blitz could do in an ikea store
1
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