How To Design A Monster Hunter Boss
48K views · Jun 13, 2021 · Gaming
Comments · 84
@MasterLagoz · 4 years ago
Giant Moose being lost in places it shouldn't be is pretty accurate moose behavior.
55
@sokudoo9192 · 5 years ago
As a diehard monster hunter fan, a mezzamine video on it is a gift from the gods
94
@denifromdiscord · 4 years ago
fun fact moose do not give a single fuck as to where they go so clearly banbaro is very scientifically accurate to his real life inspiration
23
@redamla1516 · 5 years ago
"we'll get back to this later" - Mezzamine is part of breadtube, confirmed
83
@draw2death421 · 5 years ago
okay that made me Giggle.<br><br>You are a giant moose! WHY ARE YOU <b>IN A VOLCANO!</b>
11
@fittravel_me · 4 years ago
What I love about monster hunter is that the monsters don't just fell like bosses but feel like actual animals.
22
@gustogoneria7656 · 4 years ago
One thing the western MH community will never agree on, pronunciations.
7
@Zebicketz · 5 years ago
That plesioth trauma is so relatable :')<br>Who remembers the tail hitting you 6 meters below from it ? The broken hitbox from his flank ? The frustration of seeing it not going out of the bloody water after having already used every possible sonic bomb AND the components to craft them ?<br>I swear this monster is still haunting my nightmares.
63
@giulianyguerreira6054 · 5 years ago
Barioth:ok,i will attack more in the distance<br>Nargacuga:i will attack in a way quick and precise<br>Tigrex:LEROOOOOOOOOOOOOOOOOOOOOOOOOOOOY JENKIIIIIIIINS
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@tofuteh2348 · 5 years ago
nothing more romantic than hunting a gen1/2 plesioth. No time to argue with each other when you're getting hipchecked from another dimension
8
@HotPocketHPE · 5 years ago
Good video, explains a lot of key concepts that make the designs of MH so great. Small error in the description, Shantien's theme is from Frontier, not Generations.<br><br>I would add that the speed of a monster's attack is absolutely critical to enhancing the unique MH gameplay. Many monsters (especially in older games) have attacks that start extremely quickly, but only hit in a certain direction or at a certain distance. For example, Rajang's punches begin nearly instantly, but only hit in front of him. This reinforces the visual design of the monster, as standing in front of a giant, jacked monkey should probably be dangerous! <br><br>Importantly, this also asks the player to play both in the present and in the future. Dodging through the current attack may get me a free hit, but it will put me in front of Rajang! Do I have enough time and mobility to escape afterwards? Can I block the upcoming punches with my current stamina? Can I stagger the monster to stop the punches entirely? Or is it best to simply pass on the free hit and reposition? <br><br>Having one or two moves like this can add significantly more depth to the other attacks, as it creates fluctuating levels of risk and reward for the player's different defensive responses to those other attacks. It also incentivizes prediction, smart positioning, and methodical play, all of which are key tenets that have historically defined and distinguished the MH combat.<br><br>I always love to discuss the small details that make MH great, so hopefully some of this was interesting to you! I'm still learning more about MH myself. Right now I'm playing Freedom Unite again, a fantastic game where many aspects of the series are at their peak.
93
@AlexaRobin21 · 5 years ago
I don't have anything that can play World so I guess I'm here to feel their boss fights by osmosis.
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