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Things You NEED To Know | Marvel Tokon Fighting Souls

6.7K views · Sep 8, 2026 · Gaming

Comments · 39

  • @anthonyontv · 3 weeks ago · pinned

    I’ll be doing more general knowledge/info sharing as well as character specific ones where we break down everything they can do and try to exploit there weaknesses.

    5

  • @TheShockHaven · 2 weeks ago

    Exactly what I was looking for as said in the other video. Thanks again 🔥

    1

  • @thatpersoneveryoneknowsbut7533 · 3 weeks ago

    These were actually some great tips im definitely not using any of this rn so ive gotta get these down the counter tag pressure specifically will really help me out and the grab vs the jump assist bait<br><br> your guides definitely are the better guides ive seen in Tokon everyone else beats around the bush with usless info but you get right to the point these guides are perfect for me since ive got the basics of my characters &nbsp;down just not certain mechanics and what not

    3

  • @aubreysjmm · 3 days ago

    Thank you for this

    1

  • @jonnytables · 3 weeks ago

    “Wow I learned that in 5 secs that wasn’t that hard” <br>The way you said that had me 😂

    3

  • @FGCE40iez · 2 weeks ago (edited)

    Love this Vid. I needed this!!!!<br><br>Been trying to focus on getting better with the games system mechanics. This will help that.

    1

  • @neozai2139 · 2 weeks ago

    Great tips! Very useful.<br><br>Another tip I have, which is kind of an add-on to your last tip: u can save replays after a match (ranked matches are saved automatically I think?). Rewatching your replays can help a lot by themselves, but there is also a function which is called &apos;take control&apos; or something like that in the replay menu. U can then choose to play from a certain part of the match, so you can experiment what u could&apos;ve done otherwise. Or maybe see if you could have gotten more damage or something - very cool.

    2

  • @camelot1722 · 2 weeks ago

    This is my first fighting game and ngl ur videos are so clutch. Everyones talking about combos and all that but no ones explaining neutral and how it works and the actual nuances of the game. Like with enough time ive put together a consistent 76k combo with magik but like learning how to open ppl up and actually get to my opponent and deal with them is a whole different story

    1

  • @JordansMortalKombatAdven-xn3qo · 3 weeks ago

    @anthonyontv thanks man as a Hulk main who doesn’t have online yet but, wants to start understanding the game better so when I do I have a foot to stand on in matches this is awesome thanks.

    1

  • @DifferentNerd · 3 weeks ago

    🔥🔥🔥

    1

  • @Ryan-uu4tw · 3 weeks ago (edited)

    Good stuff, here’s something I found out testing setups. At <a href="https://www.youtube.com/watch?v=3iAsRFrJAtI&amp;t=595">9:55</a> you sandwiched, did captain America’s overhead, tagged, and did a Spider-Man low…. If your tag to Spider-Man came out before the captain America overhead hit then that move would lose all overhead/low/wall splat properties and they would only need to block the Spider-Man low regardless of whether the overhead or low hit 1st. Yeah thought I had a dirty hard unblockable but with these mechanics that wasn’t the case. Still very strong though.<br><br>And something you didn’t mention that I’m running into more and more… active tag to protect yourself from getting punished on whiff. Super situational but strong.

    1

  • @Will-zt9xz · 3 weeks ago

    I hate that the more I climb the more TOD it feels. &nbsp;Its slowly losing the fun knowing I mess up twice and im done that round.... And it could be something simple like dropping a single input. Sometimes it feels like the game dropped the input when I know i hit the button. Then that mental tick just ruins the rest of the match for me.

    3

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