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D&D | Running The Sinister Secrets of Saltmarsh from The Ghosts of Saltmarsh | DM Tips

16K views · Apr 25, 2020 · Entertainment

Comments · 22

  • @goldeselt · 6 years ago

    Great idea to make the alchemist a friendly or more interactive NPC!

    24

  • @Trinimp · 6 years ago

    Also an idea to have your player stay in saltmarsh, I had my players rewarded ownership of that mansion.which turn that into their new base of operations

    16

  • @gommechops · 6 years ago

    I ran the original version of this, and rather than on the coast I placed it on the shore of a large lake and turned the Ship into a riverboat which felt a lot more reasonable for a small party to be able to crew. I also liked the idea they could travel up and down the rivers of the country.

    12

  • @danielgoldberg5357 · 2 years ago (edited)

    I like the idea of having the skeletal alchemist be a friendly NPC as well - teaches new players that not every encounter is combat! (Something I&apos;ve had to teach my family as I teach them D&amp;D...) <br><br>Another idea for not giving them a sailing ship - have the bad guys on the ship skuttle it as they realize the combat is not going their way - the bad guys AND the PCs will then need to escape back to shore on rowboats...

    3

  • @jamesmilton8308 · 5 years ago

    A ship would be worthless without crew and supplies in the short term.

    2

  • @linkandshiek5522 · 1 year ago

    I&apos;m using this adventure to playtest a 30s pulp adventure rpg, and I&apos;m adding onto the fake haunted house theme and had them see a film projection of a man in a sheet costume walk through a wall. They have not checked to find the film projector

  • @saywhatna7376 · 4 years ago

    Thank you for your tips 💕

    1

  • @milkwithpulp7355 · 5 years ago

    I cant belive this was stuck at 68 likes. Luckily I changed that REAL quick

    3

  • @briancherry8088 · 4 years ago

    To me I thought it was strange that the key is that this is &nbsp;NOT a haunted house, but pretends to be a haunted house.... in actuality is haunted by a bunch of skeletons. &nbsp;I&apos;m pretty sure my players are going to smite the alchemist and think.... well, job done.

    1

  • @night9caster · 6 years ago

    great videos bro keep em up

    1

  • @coalmine9666 · 6 years ago

    good stuff. I like your tips and tricks on premade adventures. I am using your Failed Dragon Priest tip for Sunless Citadel right now. Just as soon as the party swing back and check that line of rooms.

    3

  • @stephanshaw6201 · 4 years ago

    I&apos;m rewriting the saltmarsh quest, as if it were taking place in the fae wild, my party are about to reach a port city where they have to find a ship, board it &amp; then sail towards the edge of the Feywild where the sea cascades into the abyss I&apos;m running a couple mini quests to help them out like they have to fimd a Pegasus feathered sail, that has a once off use that lets the ship fly (so they can effectively fly over the abyss) there are se special ammunitions &amp; reinforcements they need to find &amp; a bunch of other, &quot;build your own ship&quot; stuff, (i got unspieed by mass effect 2 where you got to beef up the Normandy) i was going to scratch the huanted house but my DM from a different fame hasn&apos;t been able to play simce the start of the year so I thought this would actually be great, I&apos;m letting him &amp; his girlfriend play their own PC&apos;s but they are the leaders of the smugglers, now they will either fight the party, or befriend them &amp; allow yhem use of their ship

    2

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