D&D | Running The Sinister Secrets of Saltmarsh from The Ghosts of Saltmarsh | DM Tips
16K views · Apr 25, 2020 · Entertainment
Comments · 22
@goldeselt · 6 years ago
Great idea to make the alchemist a friendly or more interactive NPC!
24
@Trinimp · 6 years ago
Also an idea to have your player stay in saltmarsh, I had my players rewarded ownership of that mansion.which turn that into their new base of operations
16
@gommechops · 6 years ago
I ran the original version of this, and rather than on the coast I placed it on the shore of a large lake and turned the Ship into a riverboat which felt a lot more reasonable for a small party to be able to crew. I also liked the idea they could travel up and down the rivers of the country.
12
@danielgoldberg5357 · 2 years ago (edited)
I like the idea of having the skeletal alchemist be a friendly NPC as well - teaches new players that not every encounter is combat! (Something I've had to teach my family as I teach them D&D...) <br><br>Another idea for not giving them a sailing ship - have the bad guys on the ship skuttle it as they realize the combat is not going their way - the bad guys AND the PCs will then need to escape back to shore on rowboats...
3
@jamesmilton8308 · 5 years ago
A ship would be worthless without crew and supplies in the short term.
2
@linkandshiek5522 · 1 year ago
I'm using this adventure to playtest a 30s pulp adventure rpg, and I'm adding onto the fake haunted house theme and had them see a film projection of a man in a sheet costume walk through a wall. They have not checked to find the film projector
@saywhatna7376 · 4 years ago
Thank you for your tips 💕
1
@milkwithpulp7355 · 5 years ago
I cant belive this was stuck at 68 likes. Luckily I changed that REAL quick
3
@briancherry8088 · 4 years ago
To me I thought it was strange that the key is that this is NOT a haunted house, but pretends to be a haunted house.... in actuality is haunted by a bunch of skeletons. I'm pretty sure my players are going to smite the alchemist and think.... well, job done.
1
@night9caster · 6 years ago
great videos bro keep em up
1
@coalmine9666 · 6 years ago
good stuff. I like your tips and tricks on premade adventures. I am using your Failed Dragon Priest tip for Sunless Citadel right now. Just as soon as the party swing back and check that line of rooms.
3
@stephanshaw6201 · 4 years ago
I'm rewriting the saltmarsh quest, as if it were taking place in the fae wild, my party are about to reach a port city where they have to find a ship, board it & then sail towards the edge of the Feywild where the sea cascades into the abyss I'm running a couple mini quests to help them out like they have to fimd a Pegasus feathered sail, that has a once off use that lets the ship fly (so they can effectively fly over the abyss) there are se special ammunitions & reinforcements they need to find & a bunch of other, "build your own ship" stuff, (i got unspieed by mass effect 2 where you got to beef up the Normandy) i was going to scratch the huanted house but my DM from a different fame hasn't been able to play simce the start of the year so I thought this would actually be great, I'm letting him & his girlfriend play their own PC's but they are the leaders of the smugglers, now they will either fight the party, or befriend them & allow yhem use of their ship
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