The Beauty of Games That "Trust" You
94K views · Oct 6, 2024 · Gaming
Comments · 280
@AsadAnjum · 1 year ago (edited) · pinned
Screw you guys I'm gonna keep saying The Outer Wilds cause the real title is stupid 😡<br><br>SECOND CHANNEL- <a href="https://www.youtube.com/channel/UCEohrTGj0KOSc40-py0xIAg">https://www.youtube.com/channel/UCEohrTGj0KOSc40-py0xIAg</a>
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@Twixxi2 · 1 year ago
Space kids and dinosaur kids? Nah, I was a Space Dinosaur Kid.
446
@BlueSR · 1 year ago
MY GOODNESS THAT'S A GREAT THUMBNAIL. also hollow knight good
482
@MisterCashew784 · 1 year ago (edited)
<a href="https://www.youtube.com/watch?v=2pthirWqwPs&t=511">8:31</a> The reason why there is so much coffee is actually really simple. Alan Wake is a Finnish game and one weird think about Finland is that it's the world's largest coffee consumer country. Literally, Fins typically consume 3-5 cups of coffee per day. It's a really weird part of our culture.
163
@Sky1301nd · 1 year ago
I remember being a kid and hearing about the lost city of Atlantis and El Dorado. I wondered what it would be like to see these uncharted places. What kind of ruins would you see? What kind of treasures would you discover? Hollow Knight captures that child like wonder masterfully by placing you in a long ruined kingdom, handing you a rusty nail and saying "Go on, then." True art.
102
@SeanchaíBear · 1 year ago
<a href="https://www.youtube.com/watch?v=2pthirWqwPs&t=44">0:44</a> I will not take this SLANDER of my kind!!!!
4
@bnane42 · 1 year ago (edited)
<a href="https://www.youtube.com/watch?v=2pthirWqwPs">0:00</a> Outer wilds?<br><a href="https://www.youtube.com/watch?v=2pthirWqwPs&t=822">13:42</a> OUTER WILDS!<br><a href="https://www.youtube.com/watch?v=2pthirWqwPs&t=1067">17:47</a> HELL YEAH!!!!
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@LemonJamulus · 1 year ago
What I really want in a game is the feeling of discovering something nobody else has. In linear games or ones with map pins and checklists everything feels like it's been done and you're just retreading the steps. In games with no guidance it feels like everyone knows all these secrets except you, which they tease you with while watching you flail around. But then sometimes you'll be playing a game and following an objective when suddenly you find something that isn't on the checklist. A landmark with no pin, a story that doesn't appear in your quest log. In those moments I feel like I've stumbled upon something new and overlooked, that somehow I was the first person to discover it. More games should do that.
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@66Roses · 1 year ago
I never forget Marissa. Hollownest's premier opera singer. You can hear her singing in the main thoroughfare, and if you go up to her tower, you can see a beautiful butterfly ghost just belting to an audience that isn't there. I sit there listening to her, and I wonder what the city looked like in its prime. What lengths the king went to to protect it, and how he failed. The characters like Marissa that were left to suffer that failure. She died, and so many others lost their souls to the plague. Yet here she is, still singing. Do I put her soul to rest with the Dream Nail, or let her keep singing? Will I be the last person to hear her sing? You save Hollownest in the end. Maybe the city will rebuild. Maybe future generations will hear her sing, and if I banished her spirit, they would never get that chance. However, is that what she wants? I don't know. Just one small thing makes me think so much, and it's one of a thousand things. God, I love Hollow Knight.
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@TryinBin8889 · 1 year ago (edited)
Hollow Knight is by far my favorite video game, but a game I played that does by far the LEAST amount of hand holding ever is Rain World. In fact, the creators didn't even want to put a tutorial in at all, but found players couldn't even get out of the first screen, so decided to just add a couple of instructions for how to eat, traverse between rooms and end a cycle. Rain World is easily the most difficult game I've ever played (and I say this as someone who enjoys beating hollow knight with 0 nail/mask/vessel upgrades, 0 charms and white spells for fun), but it's extremely rewarding and teaches you a lot about suffering because of that. I recommend it for anyone who wants a game that doesn't hold your hand but instead grabs you by the neck and throws you off a cliff
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@Dojibu · 1 year ago
Now imagining a game where the camera keeps panning over to a random can/bottle of pepsi, perhaps with closeups. No real importance to it, but it's always Pepsi. You question if it's important, and attempt to interact with it, but nothing. It's pure product placement. An advertisement in what is otherwise a haunting game.
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@yvannairie · 1 year ago
"When has there ever been this much coffee anywhere?" I hate to tell you. But that's actually just what the Finnish relationship to coffee is like.
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