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A Fond Look Back at Luigi's Mansion

93K views · Feb 26, 2024 · Gaming

Comments · 221

  • @NintendoHero · 2 years ago

    This game is such a creative, bold, and intriguing launch title. So much so that I don't think it was fully appreciated at the time for just how original it is. This is the ideal Nintendo game in so many ways. It's fun, fresh, short, and polished. And its perfectly balanced spookiness has never been fully recaptured. Really great video, it's easy to tell how much you love this game. And your jokes and pacing are just getting better and better with every upload!

    273

  • @sonicXstarhedgehog · 2 years ago

    Luigi's mansion story let's you know that, despite his negative feelings, Luigi is able to face anything for his brother. It's quite endearing.

    174

  • @MatthewCampbell765 · 2 years ago

    <a href="https://www.youtube.com/watch?v=2Z3ZXfxJC6A&amp;t=172">2:52</a> Luigi had actually already been established as timid. Luigi being timid was something Charles Martinez improvised at an event that stuck. Essentially, at this event there was a booth where you could talk to Mario: There was a screen with Mario as a virtual avatar with Charles voicing him in real-time. People asked Mario if they could talk to Luigi, and so what Martinez improvised was this:<br><br>He&apos;d have Mario look over to his right and call out to Luigi and ask if Luigi wanted to talk. He&apos;d then switch over to doing his Luigi voice, and act panicked with stage fright. Luigi would apologize off-screen and say that he&apos;s too shy to come on-camera.

    106

  • @brianspangler3771 · 1 year ago

    I was playing this game the other day and noticed a small detail. The clock at the top of the staircase in the main lobby of the mansion is set at 3. And since it&apos;s dark outside it&apos;s obviously in the morning. 3am is considered the &quot;witching hour&quot; among paranormal enthusiasts. It&apos;s the time of night where activity is at it&apos;s peak.

    26

  • @SoniContinuum · 2 years ago

    That reveal at the bottom of the well was a core memory for me too. I was in elementary school when I first played this game, and I remember chatting about the game with my friends on the playground. We were all playing the game for the first time, speculating about what had happened to Mario, and I said, &quot;Wouldn&apos;t it be crazy if he got turned into a painting?&quot; When I got home from school that day and continued playing, my mind was blown when I came to the well for the first time. I couldn&apos;t believe that I had called it.

    18

  • @TheHappyFaceKing · 2 years ago

    <a href="https://www.youtube.com/watch?v=2Z3ZXfxJC6A&amp;t=230">3:50</a> I can not express my disappointment when I initially found out Luigi&apos;s &quot;jiggly&quot; nose physics were actually baked into the animations 😭

    4

  • @DTheMaestro · 2 years ago

    This deserves more views. Great video.

    2

  • @lonecom685 · 2 years ago

    Oh, yeah. My favortite type of video. An essay on Luigi&apos;s Mansion. Almost as iconic as Super Mario 64 in this regard. Wasn&apos;t expecting that! It was quite a noce surprise today

    7

  • @unemilifleur · 2 years ago

    The Game Cube also was my childhood console and I loved Luigi’s mansion too.<br>Also PIKMIIIIIN

    3

  • @dr2-w7m · 2 years ago

    Love to hear you talk bout two and especially 3 it&apos;s my personal fave in turns of gameplay but one was a big part of my childhood.

    1

  • @jamesbrincefield9879 · 2 years ago

    I’ve replayed RE2, no joke, easily 100+ times. I used to come home nearly every day after school and start a new game and be done by dinner time with plenty of time to spare. I’ve only played through Luigi’s Mansion probably 3-4 times in my life. Despite such a dramatic difference in the amount of time I’ve spent with each series, I have so much more nostalgia for Luigi’s mansion (the actual house) than I ever will for the Spencer Mansion, RCPD, etc. I think it comes down to how tangible it feels since all of the environments are destructible/interactive in some way. It just immerses you in a way that even most games today aren’t able to.

    7

  • @Chazam_ · 2 years ago

    This video might be the first Luigi&apos;s Mansion video to capture my thoughts and feelings completely. This was one of the first games I remember seeing an online playthrough of back in 2007, being amazed, and actively sought out to play. Perfect amount of creepiness for a child to be slightly unsettled, but with all the charm, atmosphere, and heart of that era. Gamecube, PS2, and Xbox really feel like a golden age of creativity in the gaming industry. Most of the franchises that still thrive today either started here or mastered their 3D design formula in that era. I remember the childhood feelings of relief when the lights turn on, the dread of Bogmire&apos;s appearance with his music, and the panic of the blackout. Your description of &quot;slipping back into a comfortable pair of shoes&quot; and the mansion being like a &quot;second home&quot; is almost scarliy accurate to my own experience. This game will always feel like summer-autumn days in the late 2000s...<br><br>As much as the 3DS version is extremely competent, I too love Luigi&apos;s admittedly cute and funny model with amazing expression! One other change the 3DS version has that keeps me from preferring it is the way darkness is portrayed visually. Instead of the screen literally being darkened, the game just turns really blue. Which is an understandable change for a handheld version, but it does take away, in my opinion. A similar thing happened with darkness in Ocarina of Time and Majora&apos;s Mask 3D. Though, I will say, all of these games are stunning, and I even prefer these versions for Zelda because of their graphical upgrades, performance, and general lighting enhancements! Grezzo did very good job on all three of them, baring some strange, but minor, changes to Majora.<br><br>TL;DR: I&apos;m pleased that someone else on this planet shares the same fondness for this silly, little Gamecube game :)

    20

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