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I Tried to Make a MEGALOPHOBIC Game...

18K views · Aug 18, 2026 · Entertainment

Comments · 77

  • @iHATEemeralve · 1 month ago

    my suggestion is to never give up and remember that this idea is sick and it needs to be made

    10

  • @love2o9 · 1 month ago

    megastructures are my favorite kind of structure

    17

  • @koddiii · 1 month ago

    I like the enemy models a lot.<br>You could try adding a simple hit Vfx , something like a small star flash / sparks for hitting the mechanical enemies. + A hit sound<br>Also having weak points could be good if you want, or have breakable armor pieces that expose the weak parts.<br><br>Maybe add combat to wall climbing, or the ability to jump off large enemies to do interesting attacks.

    11

  • @alpine2046 · 1 month ago

    I LOVE THE MEGASTRUCTURE (this looks great btw, love the style keep it up)

    2

  • @PrincessPlushima · 1 month ago

    There&apos;s absolutely a lot of potential here. The movement looks smooth, and schmooving through a megastructure absolutely sounds fun.<br><br>The robot enemies falling apart has a lot of juice potential. I&apos;d try applying a bit of force to each of the gibs in the direction the player is facing (with some random fuzzing) so it looks like you send them flying by killing them. Shoving particle effects everywhere is also a great way to increase juice levels. At the very least the gun should make some sparks at the impact point and the muzzle. A trail for the sword would be good too.<br><br>IDK if it&apos;s common practice, but in my own projects, I&apos;ve been experimenting with using multiple textures for a single material. &nbsp;The idea is that you have one smaller texture with fine details, and another bigger texture with broader splotches of color (or rather, they&apos;re the same resolution, but stretched to different sizes) then multiply them together in the shader. (shadergraph is your best friend for doing simple shader stuff in Unity) If you get the ratios of the two sizes just right, it becomes really hard to see where the tiling happens. It feels like that would look good for the big flat sections in your environments. There&apos;s probably a name for that technique you could use to find better explanations of it but IDK i&apos;m just winging it lol.

  • @sashakiller8039 · 1 month ago

    Well, the solution to the juice problem can be adding a flash to the shot, a sound to it, same to the slash of the sword. When hitting something, give the place where hitscan hits a spark with a metallic sound. When robot falls apart, give all his part ragdoll and disassemble them. When robot dies make him leak black goo (like oil blood). When landing make some particles appear on the ground, same with &nbsp;wall-jumping. Add wind-like sound when falling from high up, also you can add energy charge up sound and particles when you hut enemies with a sword (cuz this is a super-nano-sword which sucks Energy out of enemies, totally not MGRR-ispired design)<br>Anyway, great video, I&apos;m not expecting to get a reply, so... Love your work, man

    3

  • @k-leemarks · 1 month ago

    I’ve been looking for a video like this ever since playing bleak faith! Keep going! Super interested in more details of how you build the worlds. It’s looking great - don’t be so hard on yourself this is impressive.

    1

  • @PurpsDev · 1 month ago

    omg the artstyle is so unique I love it 🥹🥹

    1

  • @glibber22 · 1 month ago

    cool video cool artstyle cool editing nice insights i ENJOYED THIS VIDEO

    3

  • @Moderator0319 · 1 month ago

    The wait it always worth it!

    1

  • @fromMaryX · 1 month ago

    You could make the robots sliceable and add stabbing animations for their deaths. <br>Adding some battle damage would also help give the player a better visual understanding of the damage they&apos;re actually doing. <br>Love the video, keep going! Can’t wait to see what you do moving forward!

  • @ZedProductions1 · 3 weeks ago

    Hell yeah, its amazing seeing fellow devs getting recognition. Keep it up man amazing shit❤

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