How I Beat Starcraft 2's IMPOSSIBLE Mission After Fourteen Years
1.2M views · Nov 30, 2024 · Gaming
Comments · 1.3K
@DaveyGunface · 1 year ago (edited) · pinned
Hey! Just going to pin a comment here that's a general FAQ for the video as Starcraft 2 is a game with an effectively infinite skill ceiling, so I wanted to answer the most popular questions all in one comment so that the video isn't another eighteen years longer. Of course, this will be a very long comment so click "read more" at your discretion (and of course, spoilers, if you care)<br><br><br><br>1. Hey! You made a mistake at (x:xx)<br><br>Yep, something I decided to do while creating this video (even after achieving victory several times) is to replay the mission ad nauseam until I could consistently win WITHOUT saving / loading so I can prove that it's possible without "perfect play". That's why my saves showcased at <a href="https://www.youtube.com/watch?v=149kuLCFKzc&t=183">3:03</a> went all the way to 240 over the course of a few months, even though my first victories were all the way back in July.<br><br>And also to be completely honest here, Starcraft is the type of game that practically invites horrendous back seaters due to the previously mentioned "effectively infinite skill ceiling", so I figured beyond the self imposed challenge I may as well capitalize on that by intentionally leaving in a few glaring misplays, some of which I can all but guarantee are going to result in very condescending gotchas which I am very much looking forward to :P<br><br>2. Is it better to hold the line before evacuating your main base so that you can recall more archons or reach max supply?<br><br>In regards to the supply, even on brutal it is totally possible to reach 198/200 in void rays / dark templar before Artanis arrives. In the run showcased here I got to 156, but I've managed to win with as little as 120. <br><br>In regards to the archons / mass recall though, you actually want to evacuate ASAP so that the map can be flooded with as many enemies as possible before the air waves of death really start to emerge. <br><br>3. Are there any meaningful differences to the strategies shown on casual, normal or hard?<br><br>Funnily enough, besides casual which reduces the HP of all enemies by 50%, I find that brutal actually has the EASIEST end game transition compared to hard and even normal. Of course the rest of the mission (including post entity cap) is so much easier that brutal is still by far the hardest difficulty, but on brutal I usually reach the entity cap around the ~42-44 minute mark, meanwhile on lower difficulties the entity cap may be triggered after well over an hour. That may not sound like much but you have to remember that the end-game only really begins around the 32 minute mark, which means that instead of holding on for ten minutes, we'd have to hold for well over half an hour. It's surprisingly tough.<br><br>4. How come you opt out of the full DT Wall when you have to make them later on into the mission anyway?<br><br>Besides the reasons listed in the video, since this is essentially a macro challenge where your objective is to reach max supply before the 30 minute mark, assembling your final army composition is possible with a wide variety of different strategies and/or defense compositions. What's shown in the video is what I personally found to be the most comfortable / consistent defense<br><br>5. Could phoenixes outperform void rays in the end-game?<br><br>In theory, with enough phoenixes it may be possible to one-shot corruptors which could be better? But in practice, micromanaging 50-60+ phoenixes across three different battle lines just isn't going to work.<br><br>6. Carrier has arrived?<br><br>No. <br><br><br>If you have any other questions, feel free to leave them below this pinned comment! I may edit them directly in, or I may just respond in the replies. Either way, I hope you enjoy the video, thanks for everything!
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@bobbyferg9173 · 1 year ago
It’s almost poetic for Amon to only have overseers at the end, access to countless eyes that can do nothing but witness his failure to eradicate the Protoss
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@Norrieification · 1 year ago
“We don’t need armor for reasons that’ll be explained—“ Archons. Got it.
3.7K
@Sezwer · 1 year ago
"Starcraft 2 ends here" - meanwhile Jim is trippin' balls in the Hyperion's lab
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@anadaere6861 · 1 year ago
The mental image of every zerg being dead and there suddenly like a long silence as the protoss look at each and other and they realize that they have just killed EVERYTHING that can be thrown at them is very funny
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@lucifersatan8240 · 1 year ago
This is mohandar. His back hurts because he's been carrying the entire protoss species for the last 15 years.
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@Arcian · 1 year ago
"Don't die for your country, make the enemy die for theirs." - Artanis in this timeline, apparently
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@Talyrion · 1 year ago
"Oh, I just wanted to brag about how we'll totally survive the Apocalypse no matter what. You probably shouldn't kill Kerrigan if <b>you</b> want to live, though."<br>- Zeratul to Raynor, probably
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@byronvonedmund · 1 year ago
Zeratul: this is our last stand. Let's bring as many zerg as we can to the grave with us!<br>Protoss: but Zeratul... There doesn't seem to be any more reinforcements. We... Killed them all?<br>Zeratul: you WHAT?!
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@IronFreakV · 1 year ago
"Can you really said the Protoss won if their entire civilization are forced to remain in a few vessels for all eternity?"<br>40k Eldar: "First time?"
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@Raoul9753 · 1 year ago
Thats like the Dormammu scene from Dr. Strange. <br>Zerg: "You can not do this forever!" <br>Protoss: "Actually, I can. This is how things are now. You and me, trapped in this map, endlessly!"
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@lytehaus4686 · 1 year ago
Amon: “Our projectiles will blot out the sun.”<br>Zeratul: “Then we will fight in the shade.”
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