Baldur's Gate 3 Guide to Feats: Which are the Best Feats For You?
1.1M views · Aug 7, 2023 · Gaming
Comments · 1.6K
@Fextralife · 3 years ago · pinned
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@Wasaclown100 · 3 years ago
He didn't mention it so I will. If you combine polearm master and sentinel you get a great combination of feats. When using a reach weapon if someone enters your attack range (10 feet) you get an attack of opportunity. If you hit them then sentinel stops their movements. This means if they are not using a reach weapon they won't be able to move into range to attack you.
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@DrakeAurum · 3 years ago
It's worth mentioning that the proficiency-granting feats which were dismissed as "you're better off choosing a race which has the proficiency" are useful if you're running with Origin characters, since their races can't be respecced.
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@blacktiger9393 · 3 years ago (edited)
A couple of, more or less, quick notes that he didn´t go into:<br>1. The "you can´t roll 1" portion of it applies to damage rolls as well, meaning that spells like `Ice Knife´ go from 2-12 to a 4-12 damage profile since you can´t roll a 1 if you have `Elemental Adept - Ice´.<br>2. Picking up `Good Berry´ by taking `Magic Initiate - Druid´ is busted for out of combat healing if you take it on a Life Cleric since the `Disciple of Life´ subclass Feature turns every berry into 1d4+3 healing instead of just 1d4. However you could always just take a couple of Multiclass levels as a Druid to get the spell, and more, that way.<br>3. Picking up `Shield´ by taking `Magic Initiate - Sorcerer´ can be an amazing defensive choice for Bards, Warlocks and Paladins since they don´t learn it naturaly. However if you plan on doing so it may be more worth while to Multiclass into 1-4 Levels of Sorcerer instead.<br>4. NEVER take `Magic Initiate - Warlock´ to get `Eldritch Blast´, give up a potential Feat instead and Multiclass into 2-4 Levels of Warlock. That way you can take the Eldritch Invocation `Agonizing Blast´ which is the thing that actualy makes Eldritch Blast the true powerhouse it is. (Amount of Multiclass Levels based on if you want to also get a Pact and/or a Feat as well)<br>5. Instead of taking `Magic Initiate - Wizard´ to get `Find Familiar´ think about taking `Ritual Caster´ or one the following Multiclass Levels instead: Ranger 1 (Natural Explorer - Beast Tamer; Bonus - Favored Enemy), Warlock 3 (Pact of Chains; Bonus - Anything that Warlocks do), Fighter 3 (Eldritch Knight; Bonus - Fighting Style, Action Surge, other parts of the Wizard Spelllist)<br>6. Paladins can use their `Smite´ on both the Bonus Action and Opertunity Attack given from `Polearm Master´, giving you more opertunities to "Crit Smite"<br>7. `Resiliant Constitutian´ is great for any Caster that doesn´t start with Profitiancy in CON saves since it makes it easier to maintain Concentration on spells. Consider starting with an uneven number in CON if you want to go down this route.<br>8. `Sentinel´ is broken in combination with `Polearm Master´
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@Kavino · 3 years ago
Karlach with tavern brawler, the ring that increases throw damage, and the pike that returns to hand after thrown, is a crazy damage dealer while in frenzy and can trash 2+ enemies per turn with throws.
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@michelebenedetti7507 · 3 years ago
in Baldur's gate 3 "Lucky is slept on"<br>meanwhile in dnd 5e "Yeah lucky is the best feat in the game"
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@adamloga3788 · 1 year ago
Just picked up Mobile on my monk, and good god, I now consider it a must-have for any monk character. With a monk, you want to get in, thwack the enemy and flurry of blows, but then you're stuck with a middling AC right next to an angry Goblin, so you're probably about to get stabbed. Or, you could be mobile, run in, thwack the enemy, flurry of blows, and run away with middle fingers raised as they can't do $hit to you.
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@wessredd7237 · 3 years ago (edited)
Tip: Some of the feat descriptions aren't updated. Click on them one by one. Example: Tavern Brawler gives you an ability point even though the description doesn't state that
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@chapperwocky · 3 years ago
Alert is a great feat for a caster focused on CC spells. Going before everyone and dropping a Hypnotic Pattern on a cluster of enemies, for example, can absolutely swing a tough encounter in your favor.
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@brannenpfister2579 · 3 years ago (edited)
Alert is an elite feat. Slap in on your control character and make half of your fights 3x easier. An alert divination wizard with alert in a couple of control styles like hypnotic pattern or slow will just end the encounter before it begins.
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@BimSekai · 3 years ago
Protip: the Sharpshooter features that adds +10 damage works on both hands when dual wielding one hand crossbows, making it extremely effective.
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@n0x_d3ath · 3 years ago
Fighters get an extra at 6. Rogues get an extra feat at 10. Depending on you build, these can let you maintain 3 feats as a multi class without going 4/8/12
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