Shin Megami Tensei IV Apocalypse Analysis - Dividing a Fanbase
396K views · Oct 10, 2021 · Gaming
Comments · 787
@NamsCompendium · 4 years ago · pinned
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@kingnewgameplus6483 · 4 years ago
I've still never mentally recovered from Nozomi's "Homeslice went bananacakes" line.
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@jellyface401 · 4 years ago
Everybody remembers Walter using agi on minotaur but no one remembers Nozomi only having attacks that Ashura is strong to.
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@mayafeyplushie2025 · 4 years ago
My favorite thing about this game is that there is a character named Gaston who acts like how Gaston from Beauty and Beast would in an SMT game
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@rickyrns1059 · 4 years ago (edited)
I always thought the Mephisto dlc quest works best for the Anarchy route simply because it goes from selling your soul for some stupid trip to selling your soul to enjoy time with your dead friends that you genuinely regret killing and wish to be with them in a time of true peace. It definitely would’ve been amazing if this quest was an Anarchy only secret route and Cleopatra a Peace only secret route instead of both being DLC.
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@AnemoneMeer · 4 years ago
So, I'm late on this, but something I observed in my playthrough is that Gaston is actually Chaos aligned, and Toki is actually law aligned. Both are members of their respective factions who, by their very nature are the antithesis of said factions.<br><br>Toki's entire life is defined by a clear hierarchy, of which she is on the bottom. Even after joining the party, she still clearly abides by a hierarchical structure, even post-awakening. She refers to Nanashi as "master" by choice post awakening.<br><br>Gaston is pretty much entirely motivated by self-interest to start, and rebellion in the end. His entire core gameplay mechanic introduces a chaotic factor to fights. His post-rebellion lines are a little unhinged to say the least. Add in the motivation for personal power and greatness, and he is very un-law.<br><br>While I may be giving the writers too much credit, both characters show the sheer pointlessness of the Law/Chaos divide. Gaston came from the most law-inclined faction possible, and is a personal glory seeking braggart, and Toki came from the most Chaos aligned faction possible and spent her whole life as a slave and a tool. Both factions created their own antithesis.
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@Tony4You · 4 years ago
Man I really like Apocalypse. I do really agree they could have fleshed out the individual party members views on the world more rather than having them all come together and forget about their motivations. Doesn't ruin the game though and is still one of my favorites in the series. Great video!
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@magnificmango336 · 4 years ago
Idea: Keep Asahi dead in the bonds route, but have Dagda tempt Nanashi with being able to revive her in the massacre route. It provides Nanashi - and hopefully, the player - a much stronger incentive to follow Dagda’s orders, because he knows if he sacrifices the current world, he can get Asahi back. You could still choose that route for other reasons, and Asahi wouldn’t be the only person you have the choice to resurrect, as it currently is, but it would give a better reason for a lot of players to choose that option.
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@andresalonsomartinez3070 · 4 years ago
Ironically, if your friends defeated you, they wouldn't have a chance against Vishnu, Satan or YHVH. It seems the "power of friendship" can't overcome everything.
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@Fitherfith · 4 years ago (edited)
Despite being a sort of all over the place kind of game I'd still say it's in my top 5 or so games in the series. I think it's just so entertaining and the combat is maybe my favorite in the series, since a lot of the more frustrating elements from IV are ironed out. It's definitely got some story and character issues but I still really enjoy it for being fun and shlocky. Plus Dagda is one of the most unintentionally hilarious characters of all time.
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@SapphireCarbuncle009 · 4 years ago
Another interesting implication of having Asahi stay dead in Bonds route is that the only way to have her rejoin is in Massacre. Only when you bring her back, she's little more than a hollow shell of herself...
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@CrowMercury · 4 years ago
This game makes the representative of Law and Chaos manage to set aside their differences and work together no matter what route you choose and then questions you on the Bonds route being right.<br><br>Imagine Zelenin and Jimenez suddenly regain their sanity, or Demi-Fiend's friends deciding to not become monsters to their flawed ideals and try to kill you. Or Jonathan and Walter fighting alongside Flynn.<br><br>This game accomplished just that. The truth is honestly that the Massacre ending is in itself the main trapping of this game. The game mocks the alignments as unnecessary extremes but then all the time they could have spent refining the side characters is spent creating another ending that literally. solves. nothing. as you just become the new YVHV. That has literally no advantage in being chosen.<br><br>Keep one ending, don't "disney" revive Asahi and make her sacrifice worth it or at least if you want to go resurrecting people from the egg, RESURRECT EVERYONE. No one said you need to have darkness in your ending to be good, especically when the message is clearly not dark at all already.<br><br>I liked the idea of "YVHV actually fuels the conflict so it's endless until humanity will choose order" but it still felt it could have introduced way better and be a lot more poignant. The last part of Apoc introduces so many concepts that could have revolutionalized the serie but falls flat in giving them any meaning aside a very basic good ending.
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