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The art of RESIDENT EVIL 4 REMAKE - pro artist reaction

23K views · Apr 9, 2023 · Entertainment

Comments · 77

  • @Ouchthathurt843 · 3 years ago

    I really wish these art books would release EVERY SINGLE THING in production, I am hungry for those terrible napkin drawings or ugly sketches. I know it’s not the most marketable thing, but I like seeing peoples complete thought process.

    31

  • @TheInvisibleTeaDrinker · 3 years ago

    Its always lovely listening to your talks

    10

  • @AndrewMaksym · 3 years ago

    It gives me a massive amount of relief and a chuckle to know that there's triple A studios out there that don't require concept artist to put a lot of details and different views on their canvas. Don't get me wrong I love hyper detailed concepts in films and games, but to know that it's okay to be "loose and gestural" in your work helps relieve some of the anxiety.

    24

  • @TabaTalksPersian · 3 years ago

    When I first watched the RE4 remake concepts, I absolutely fell in love with only creating necessary concepts/sketches that fill the answers to the problems. I think this approach should be the industry standard instead of having concept artists create fully rendered illustrations that are better used for a magazine cover and box art than problem-solving. the quality of the game proves this approach is both possible and more affordable. I believe this topic should be talked about more frequently by pro artists like you.<br>by the way, if you look at other Capcom game concepts such as devil may cry 5 and resident evil 2 remake, you will see the exact same approach as RE4 remake.<br>Thank you for the great vid. I hope this will become a wake-up call for a lot of companies.

    2

  • @Ali-sn8gw · 3 years ago

    Love your Talks Trent!

    5

  • @yuko13371 · 3 years ago (edited)

    Good lord I love RE4 architeture´s design .

    3

  • @blurvelocity1105 · 3 years ago

    This is so awesome! Playing the game rn and loving it. I am actually in a concept art class and I am using RE4R as my style reference so this video is coming at the perfect time for me! Thanks for the great content!

    16

  • @rynlikesdrawing · 1 year ago

    this video went by so fast. i feel like im learning lots of new things from the stuff you make, thanks dude

    1

  • @shadow_dancer · 3 years ago (edited)

    And also i think that the concept arts you can unlock in the game is just a little bit of all concept art which was made during development.

  • @Gogi22859 · 3 years ago

    Im a concept artist myself, and I also find it quite interesting that they ended up with such a loose drawings, but personally I find this part of work more interesting than rendering and polishing everything. Great video!

    5

  • @sachintendulkar3556 · 3 years ago

    I am a huge fan, please keep making videos like this.

  • @Tonefoni · 3 years ago

    I love this break down by you Trent, as someone who also works as a concept artist in the industry I feel like a lot of teams in Japan especially at a company like Capcom have been working together for decades. Like you said, they know exactly what the very talented 3d people need to get started on the idea and they have the skills and the competence to take it to that juicy RE engine level. There is also probably a decent amount of art direction/paintovers from the concept artist as the 3d artist takes it towards the final. I remember seeing metal gear solid concept art as a kid and thinking that was what concept art was, very loose inky brush strokes and implied lines. Definitely not the case in America or Europe lol. Any concept I turned in that didn&apos;t have loads of detail sometimes required a lot of feedback for some artists and for others a really lose sketch was enough for them to take it all the way to an amazing level that hardly resembled the concept by the end outside of the core idea / colors. Great video and it was cool to see these production concepts!

    7

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