Design Frame
37K subscribers
The evidence-based, game design case study, analysis, and player & UX advocacy channel. The channel runs off of people who watch each new big release! I'm so grateful to every viewer and to our subscribers who turn on notifications for the channel. Why? Each release requires 100s of hours from only one person. My aim is to explain the "how" and "why" of game design and assemble often disparate concepts into cohesive analysis, with the goal of providing you a better understanding of game design. If you find value in the design-driven mission, your contributions on Ko-fi or Memberships (with benefits!) will go toward a more frequent, healthy video release schedule. Thank you so much for the support! For my policy on React content, reach out.

The Uncomfortable Truth About the Act System ► The first combat analysis of Deltarune Chapters 1 & 2
Design Frame · 56K views · 3 weeks ago

Let's Talk Heartbound Without the Drama ► A Game Design Case Study of Heartbound
Design Frame · 524K views · 11 months ago

Fundamentally Broken, and I Don't Mean the Bugs ► A Game Design Case Study of FNaF: Security Breach
Design Frame · 4.3M views · 4 years ago

The Truth Behind Steel Wool & Post-Patched Security Breach ► A Case Study of Steel Wool & FNaF
Design Frame · 412K views · 1 year ago

Originality is dead, and the rest is truly a disaster ► A Game Design Case Study of RE: Requiem
Design Frame · 17K views · 3 months ago

Is Ruin Also Fundamentally Broken? ► A Game Design Case Study of FNaF: Ruin & Horror Principles
Design Frame · 314K views · 1 year ago

A Betrayal of Their Own Design ► IMBALANCE, DESIGN PRINCIPLES, & SOLUTIONS!
Design Frame · 107K views · 3 years ago

The Wrenwood Hotel & Shadow Ghost are worse than you think ► A Rhodes Hill Analysis
Design Frame · 20K views · 4 months ago

An Actual Investigation of the Manipulation & Conspiracy Behind Modern Matchmaking
Design Frame · 69K views · 1 year ago

Let's begin Chapter 5 | Design Longplay
Design Frame · 3.5K views · Streamed 2 weeks ago

Okay... Blind First Impressions of FNaF: Secret of the Mimic | #1 | Design Longplay
Design Frame · 14K views · Streamed 1 year ago

Cartoon surrealism killed this fight before it began ► High-Noon Hoopla, a Cuphead DLC Case Study
Design Frame · 109K views · 2 years ago

How to Make a Boss Battler ► THE HOWLING ACES & the Abandonment of STRUCTURE - A Case Study
Design Frame · 50K views · 2 years ago